

New Albion Conspiracy
Description
- Rating:
- Technology:HTML5
- Platform:Browser (desktop, mobile, tablet)
- Categories:Clicker
The flickering gaslight cast long, dancing shadows across the rain-slicked cobblestones of New Albion. Above, the clock tower chimed a melancholic twelve, its sound swallowed by the swirling mist that perpetually clung to the city. You awaken with a gasp, a disorienting wave of cold washing over you. Your head throbs, a dull ache that pulses in time with the distant rhythmic clang of a factory somewhere in the city's bowels. You're lying in a narrow alleyway, the damp brick pressing against your cheek. You have no memory of how you got here. Your pockets are empty save for a tarnished silver locket, its intricate design hinting at a forgotten elegance, and a single, cryptic playing card: the Queen of Spades. The card feels strangely warm to the touch. New Albion. A city of perpetual twilight, built on secrets and fueled by coal. A city where clockwork automatons share the streets with desperate urchins, and where the opulent mansions of the elite cast long shadows over the slums below. A city on the brink of something… momentous. Or perhaps catastrophic. As you struggle to sit up, a figure detaches itself from the gloom. Tall and gaunt, with eyes that gleam like polished obsidian, he regards you with unnerving intensity. He wears a long, threadbare coat and his face is hidden beneath the brim of a wide-brimmed hat. "You're awake," he rasps, his voice like the rustle of dry leaves. "Good. We haven't much time. They're looking for you." He offers a gloved hand. "The clock is ticking, newcomer. Will you take my hand, or will you become another ghost lost in the labyrinth of New Albion? The choice, as always, is yours. But choose wisely. Your life, and perhaps more than just your life, depends on it." Do you take his hand? (Yes/No)
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🌟 3.0
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Forgotten Isle of Choices
🌟 4.0
The air hangs thick and heavy, a humid blanket woven with the stench of brine and decay. You open your eyes, a single, burning star in the suffocating darkness. Coarse sand grinds against your cheek. You try to sit up, but a searing pain lances through your ribs, anchoring you to the shore like a beached leviathan. Around you, the relentless rhythm of waves crashing against the shore. Overhead, gulls scream a mournful lament. You are alone. Or at least, you think you are. You remember nothing. No name. No face. No past. Only a deep, gnawing emptiness where memories should reside, a void that threatens to swallow you whole. Panic claws at your throat, a desperate, silent scream. As your vision clears, you begin to make out details. Jagged cliffs rise on either side, framing a small, secluded cove. The sand is black, volcanic in origin, littered with driftwood and the skeletal remains of… something. Something large. Something unnatural. Your hand instinctively reaches for your side, finding a rough, tattered tunic. A leather strap circles your waist, holding a rusty, single-edged sword. It feels familiar, a phantom weight in your hand. But the familiarity only deepens the mystery. Who are you? A soldier? A mercenary? A castaway? The wind shifts, carrying with it a new scent: woodsmoke. And something else… something acrid and metallic, tinged with a primal fear. Someone is here. And they may not be friendly. The sun, a malevolent eye in the swirling grey sky, begins its slow descent towards the horizon. Shadows lengthen, twisting familiar shapes into monstrous caricatures. This island, this forgotten spit of land, feels ancient and malevolent. It whispers secrets in the rustling leaves and the crashing waves, secrets you suspect are best left buried. You have a choice. Remain here, exposed and vulnerable, waiting for whatever fate this island has in store. Or stand. Fight. Search for answers. But be warned. Some doors are better left unopened. Some memories are better forgotten. This island offers no guarantees. Only choices. And consequences. What will you do?
- Action
Kepler 186f Rustbucket
🌟 3.5
The year is 2347. Earth is a whisper in the void, a cautionary tale told around flickering campfires on the terraformed moon of Ganymede. Humanity, fractured and scattered, clings to survival amongst the stars, carving out empires from asteroid dust and forgotten alien ruins. You are Anya Petrova, a Salvage Operative, a fancy term for a glorified scavenger. Your crew, aboard the patched-up freighter 'The Rustbucket', is your family, and survival is your religion. Your latest contract, a seemingly routine survey of a derelict Orbital Platform orbiting a gas giant in the Kepler-186f system, promised a decent payday. Abandoned platforms are common, typically stripped bare long ago, but the pay was good, and The Rustbucket needed a refit. Nobody asked why the Kepler Consortium was so eager to pay top credits to document the remains. Nobody wanted to know. Now, staring at the flickering emergency lights painting grotesque shadows across the station's skeletal framework, you wish you *had* asked. The Consortium lied. This isn't a simple derelict. Something happened here. Something violent. Scorch marks scar the corridors, and the air hangs heavy with the metallic tang of old blood. The silence is deafening, broken only by the hiss of failing life support and the frantic pounding of your own heart. Your crew, a motley bunch of space-worn veterans and green-faced rookies, is tense. The sensor readings are chaotic, fluctuating wildly between static and garbled data. One thing is clear: something is still *here*. Something unseen, something powerful, something… wrong. The mission has changed. Forget the survey. Forget the credits. Now it's about survival. You need to figure out what happened on this station, find a way to escape with your crew intact, and, above all else, understand what lurks in the shadows before it finds you. The fate of The Rustbucket, and perhaps more, rests on your shoulders. Good luck, Anya. You'll need it.
- Puzzle
The Ultimate Trivia Challenge: Knowledge Across Worlds
🌟 5.0
Prepare for an exhilarating and diverse trivia experience! This game is designed to test your knowledge across a wide spectrum of topics, guaranteeing a challenge for even the most seasoned trivia enthusiast. We've carefully curated 105 unique and thought-provoking questions, ensuring that each playthrough offers a fresh and engaging experience. Forget repetitive questions; you'll be constantly learning and entertained. The core of the game is structured around seven distinct categories, each offering a unique flavor and requiring different skill sets. From the realm of history, where you'll delve into pivotal moments and significant figures that shaped our world, to the vibrant world of arts and culture, where masterpieces and influential artists await, there's a category to pique everyone's interest. For those who prefer the logical rigor of science and technology, brace yourself for questions that explore the fundamental laws of the universe and the latest technological advancements. Sports fans can demonstrate their knowledge of legendary athletes, iconic moments, and the intricate rules of various games. Pop culture aficionados can shine by showcasing their understanding of movies, music, television, and celebrity trends. Furthermore, we haven't forgotten about the geographic explorers and linguistic gurus. A dedicated geography category will transport you to far-flung corners of the globe, testing your knowledge of countries, capitals, landmarks, and diverse cultures. And for those with a penchant for language and literature, our category dedicated to these areas will explore literary classics, grammatical nuances, and the beauty of human expression through words. With such a breadth of categories and a wealth of unique questions, this game provides endless replayability and the perfect opportunity to expand your general knowledge. Whether you're playing solo to challenge yourself, or competing with friends and family for bragging rights, this trivia experience promises to be both informative and incredibly fun. Get ready to put your knowledge to the test and embark on a journey of discovery!
- Puzzle
Sprunki Match: A Memory Game
🌟 3.0
Get ready to challenge your memory in Sprunki Incredibox Memory! This isn't just any ordinary matching game; it's a test of your focus, observation skills, and ability to recall specific details under pressure, all wrapped up in a fun and engaging Sprunki Incredibox theme. The game begins with a grid of face-down cards. Each card hides a unique image of our beloved Sprunki character. But here's the twist: every Sprunki has a twin! Your objective is to find and match all the pairs of Sprunki hidden amongst the cards. Initially, the cards will briefly reveal their secrets, displaying the various Sprunki images for a precious few seconds. Use this time wisely! Observe carefully and try to memorize the location of each character. Pay attention to their unique features, poses, and any distinguishing characteristics that will help you later. This initial viewing is crucial, as it's your only opportunity to get a glimpse of what lies beneath. Once the brief viewing period is over, the cards will flip back over, presenting a uniform, indistinguishable surface. Now the real challenge begins! It's up to you to tap on the cards, two at a time, attempting to uncover matching Sprunki pairs. If the two cards you select reveal identical Sprunkis, congratulations! You've found a match, and the pair will remain face up. However, if the images don't match, the cards will flip back over, and you'll have to rely on your memory to remember their locations. But be warned! You're not playing with unlimited attempts. You have a limited number of moves to complete the game, indicated by a counter at the top of the screen. Strategize your choices carefully, minimize unnecessary clicks, and focus on recalling the positions of the Sprunki images you've already seen. Every wrong guess chips away at your available moves, adding to the pressure and demanding even greater concentration. Can you master your memory and find all the matching Sprunkis before you run out of turns? Good luck, and have fun!
- Racing
Dustfall City Crimson Hand
🌟 4.5
The flickering neon sign outside The Starlight Diner cast an unsettling glow across the rain-slicked street. Inside, the air hung thick with the aroma of stale coffee and forgotten dreams. You pull your trench coat tighter, the damp clinging to you like a persistent regret. You're not sure why you came back to this place, a relic of a bygone era nestled in the decaying heart of Dustfall City. Maybe it's the memory, faint but persistent, of a promise made under that very same neon sign. Or maybe it's the cryptic message scrawled on a crumpled napkin you found tucked away in your partner's belongings after… well, after he vanished. That message, simply put, read: "Meet me at The Starlight. Seven sharp. Tell no one. Beware the Crimson Hand." Seven sharp was an hour ago. The waitress, a woman with eyes that have seen too much and a name tag that reads "Dolores," shuffles over. Her gaze is weary, almost hostile. "Something I can get for you, hon?" she rasps, her voice like gravel gargled with nicotine. You could order a coffee. Play it cool. Pretend you're just another lonely soul seeking solace in a greasy spoon. But the knot of dread tightening in your stomach tells you that's not an option. You're in Dustfall City. Options died a long time ago. "I'm waiting for someone," you say, keeping your voice low. "Someone who mentioned… the Crimson Hand." Dolores' eyes widen, a flicker of fear replacing the apathy. She glances nervously around the almost empty diner, her hand instinctively reaching for a chipped coffee cup. "Crimson Hand?" she whispers, barely audible. "You best be careful mentioning names like that around here. They got ears everywhere." She leans closer, her breath smelling of stale cigarettes and desperation. "You looking for answers? You came to the right place. But be warned… the truth comes at a price in Dustfall City. And that price is usually paid in blood." Your journey begins now. The truth is buried deep beneath layers of corruption, conspiracy, and long-forgotten secrets. Are you ready to face the darkness lurking in the shadows of Dustfall City? Are you ready to confront the Crimson Hand? Your choices will determine your fate. Good luck. You'll need it.
- Casual
Chimera: Hope's Last Echo
🌟 3.5
The year is 2347. Earth, choked by its own success, lies in ruins beneath a sky perpetually stained a hazy ochre. Humanity, or what's left of it, clings to life in sprawling, ramshackle orbital stations, vying for scraps of recycled water and the faintest whispers of a signal from the lost colony ships. You are Anya, a "Salvager," born and bred amongst the tangled wires and recycled steel of the "Hope Station," a behemoth of scrap and desperation orbiting the dead husk of what was once London. Forget stories of brave pioneers and utopian dreams. Your reality is a desperate scramble for survival, a constant battle against dwindling resources and the ever-present threat of the "Reclaimers" – ruthless pirates who prey on the weak. Your expertise lies in the silent art of data recovery. You navigate the treacherous datastreams of the decaying Orbital Net, hunting for forgotten knowledge, lost blueprints, anything that can give Hope Station an edge. It's a dangerous game. The Net is riddled with dormant A.I. constructs, corrupted firewalls, and echoes of the past, all vying for control. One wrong connection, one forgotten command, and you could be ripped apart by digital nightmares. Today, however, is different. A cryptic signal, buried deep within the defunct archive servers of old Amazon, has piqued your interest. It speaks of "Project Chimera," a pre-Collapse initiative promising… well, you're not entirely sure. But the whispers hint at something extraordinary, something that could potentially solve Hope Station's crippling reliance on imported algae fuel, or maybe even… offer a chance at a new beginning. But you're not the only one who heard the signal. The Reclaimers, led by the infamous warlord known only as "Rust," are already on the hunt. They're closing in, and you need to be faster, smarter, and a hell of a lot more resourceful if you want to survive and uncover the truth behind Project Chimera. Your time is running out. The fate of Hope Station, and perhaps the remnants of humanity itself, rests on your shoulders. Good luck, Salvager. You'll need it.
- Puzzle
Aethelgard Sands of Oblivion
🌟 3.0
The sand stings your face. It's a fine, almost impossibly light sand, that swirls and dances in the relentless wind. You taste it, grit between your teeth, a constant reminder of the unforgiving landscape that surrounds you. You wake. Or perhaps you have *awakened*. The distinction is important. The last thing you remember is the blinding flash, the searing heat, the sickening crackle as the air itself seemed to tear. Before that? Fragments. Whispers. A life lived…somewhere else. Now, you are here. Around you, a desolate expanse stretches as far as the eye can see. Twisted rock formations claw at the sky, monuments to some forgotten geological cataclysm. The sun, a malevolent eye in the azure dome above, beats down with a fury that threatens to bake you alive. You are not alone. Scattered across the dunes are others, just like you. Faces etched with confusion and fear, their clothes tattered, their memories fractured. They, too, have arrived. They, too, are searching for answers in this wasteland. But be warned. This is not a place of simple survival. The wind carries secrets, whispers of a power ancient and terrible. The rocks hold memories of civilizations risen and fallen, their stories etched in crumbling hieroglyphs. And the silence…the silence is the most dangerous thing of all. It hides the predators, both seen and unseen, that stalk the shadows, hungering for the unwary. Your journey begins now. You have nothing but the clothes on your back, the burning sun above you, and the gnawing feeling that you are part of something far greater, and far more dangerous, than you could possibly imagine. Will you uncover the truth of your arrival? Will you forge alliances with the other lost souls adrift in this desolate realm? Or will you become another forgotten monument, swallowed by the sands of oblivion? Your fate is unwritten. Your destiny awaits. Welcome to Aethelgard. Survive. Discover. And above all…remember.
- Girl
Clockwork Shadows of Veridian
🌟 5.0
The flickering gaslight casts long, dancing shadows across the cobbled street. Rain slicks the alleyways, reflecting the grim reality of New Veridian, a city choking on progress and strangled by secrets. You smell coal smoke, cheap gin, and something else... something metallic and unsettling. You are Elias Thorne, a 'Retriever' - a private investigator specializing in retrieving the unrecoverable, finding the unfindable. Tonight, a nervous gentleman with haunted eyes and a tailored suit too expensive for this district has shuffled into your cramped office above O'Malley's Bookshop. He introduces himself as Professor Armitage, and his voice trembles with suppressed fear. "Mr. Thorne," he whispers, clutching a worn leather case, "my daughter… she's gone. Vanished without a trace. The Constabulary… they dismiss it as teenage rebellion. But I know… I *know* something far more sinister is at play." He unlocks the case, revealing a strange artifact: a clockwork bird, intricate and disturbingly lifelike. One of its gears is broken, and its glass eyes seem to stare right through you. "This was Clara's most prized possession. She never left it behind. And… and she'd been… *researching* something. Something dangerous. Something connected to the old Obsidian Foundry." The Obsidian Foundry. A name whispered in hushed tones, a relic of a forgotten age before electricity, before steam, before even the Guild of Inventors. A place rumored to be steeped in dark rituals and forbidden knowledge. A place where things… changed. Armitage slides a crumpled photograph across your desk. A picture of Clara, smiling, vibrant, standing before the imposing wrought-iron gates of the Foundry. "Please, Mr. Thorne," he pleads, his voice cracking. "Find her. Find my daughter. I'm willing to pay whatever it takes. Before… before it's too late." The rain outside intensifies, mirroring the growing unease in your gut. The clockwork bird ticks ominously on your desk. The case is open. The hunt begins. Welcome to New Veridian, Retriever. Prepare to delve into the shadows. Prepare to face horrors you never imagined. Prepare to risk everything to find one missing girl and unravel a conspiracy that could shatter the very foundations of reality. Your first clue awaits… at the Obsidian Foundry. Are you ready?
- Adventure
Lazarus Signal
🌟 4.5
The year is 2347. Humanity, once bound to the pale blue dot, has fractured and scattered amongst the stars. No grand empire unites us, only pockets of civilization clinging to habitable planets and asteroid outposts. Resources are scarce, trust is scarcer, and the void is a vast, unforgiving ocean teeming with both opportunity and peril. You are Kaito "Kai" Reyes, a salvage runner operating out of the fringe colony of Kepler-186f. Kai isn't driven by heroism or a thirst for glory. Kai's motivated by the next shipment of synth-steak, the dwindling repair funds for their battered ship, the 'Wanderer,' and the gnawing fear that one day, the endless black will simply swallow them whole. The 'Wanderer' is more than just a ship; it's a cobbled-together Frankenstein's monster of scavenged parts, patched-up hull plating, and prayers whispered to dead gods of engineering. Its engines whine like a dying banshee, its life support sputters intermittently, and its weapons systems are more temperamental than a toddler denied dessert. But it's yours. And it's the only thing standing between you and oblivion. Your usual routine involves scanning derelict freighters for valuable scrap, dodging rogue pirate bands, and occasionally, smuggling a few illicit goods to keep the credits flowing. It's a precarious existence, a constant gamble with the odds stacked against you. But today, something different has appeared on your long-range sensors. A faint, almost imperceptible signal emanating from a long-forgotten research station orbiting a desolate gas giant. Rumors whisper that this station, dubbed "Project Lazarus," was abandoned decades ago, supposedly after a catastrophic accident. The official records are sealed, classified, and buried deep within the data archives of long-dead corporations. Most runners would steer clear. Too much risk, too little reward. But the signal… it's pulsing with an energy signature Kai recognizes. A signature of immense value. And perhaps, a hint of something far more dangerous. The choice is yours. Will you ignore the whispers of Lazarus and stick to the relatively safe, albeit mundane, routine of a salvage runner? Or will you gamble everything on the promise of untold riches, delving into the secrets of a ghost station and facing whatever horrors await in the cold, silent depths of space? Your journey begins now. Chart your course, Captain. The universe is listening.
- Sports
Shadows of Aethelgard
🌟 4.5
The flickering candlelight casts long, dancing shadows across the worn map spread before you. Dust motes swirl in the air, disturbed by your anxious breath. You can almost smell the salt spray and the strange, metallic tang that permeates the abandoned observatory. Outside, the Aegean sea roars, a hungry beast battering the cliffs below. Forget what you think you know about heroes and legends. Forget shiny armor and righteous quests. You are Elara, a cartographer plagued by a crippling fear of open water, cursed with a past you can barely recall, and burdened with a destiny you desperately wish to avoid. For weeks, you've been tracking whispers – rumors of a forgotten island, a place called Aethelgard, shrouded in mist and legend. Whispers that speak of a power that could rewrite the very fabric of reality. These whispers led you here, to the decaying observatory of Professor Silas Thorne, a man obsessed with the island's secrets and, ultimately, consumed by them. His journals, scattered amongst broken telescopes and arcane instruments, hint at a looming cosmic convergence, a celestial alignment that will either unleash unimaginable horror upon the world or provide the key to salvation. The choice, terrifyingly, rests with you. But reaching Aethelgard is only the beginning. The island itself is a twisted reflection of reality, a labyrinth of fractured memories and forgotten gods. Strange creatures lurk in the shadows, drawn to the impending convergence, their motives as inscrutable as the island's ancient runes. You'll need to rely on your wits, your intuition, and your dwindling supply of charcoal if you hope to survive. Professor Thorne left behind clues, cryptic riddles woven into his research, clues that could guide you, or lead you to a gruesome end. He also warned of guardians, entities bound to the island, protectors of its secrets, and implacable enemies of anyone who seeks to unravel them. Tonight, you embark on a journey into the unknown, a perilous quest driven by fear, curiosity, and the faint, desperate hope that you can change the course of fate. Are you ready to face the shadows of Aethelgard? Your pen is in your hand, your map is before you. Begin.
- Racing
Aethelburg's Clockwork Key
🌟 5.0
The rhythmic clang of metal echoes in the cavernous workshop, a counterpoint to the frantic whirring of gears and hissing of steam. Dust motes dance in the single shaft of sunlight piercing the grimy windows, illuminating a scene of controlled chaos. You are Elara, youngest apprentice to Master Arkwright, the most renowned clockwork inventor in the smog-choked city of Aethelburg. Aethelburg, once a beacon of technological innovation, now teeters on the brink. The Cogsmith's Guild, driven by insatiable greed, has cornered the market on vital automatons and steam-powered infrastructure, forcing the working class into desperate poverty. Corruption runs rampant, and the air hangs thick with resentment and despair. But tonight, something is different. The usual cacophony of the workshop is punctuated by Master Arkwright's unusually curt instructions. His brow is furrowed, his hands trembling slightly as he guides your movements with an urgency you haven't witnessed before. "Elara, time is short," he rasps, his voice strained. "The Guild is coming. They know about the prototype." He gestures to a shrouded contraption in the center of the workshop, a device unlike anything you've ever seen. It's a symphony of intricate gears, gleaming brass, and pulsating energy cores, whispering with untold power. "This," he says, his voice dropping to a conspiratorial whisper, "is the Liberator. It's Aethelburg's only hope." He then produces a small, ornate key, crafted from a strange, shimmering metal. "Protect this with your life, Elara. It's the key to unlocking the Liberator's full potential. If it falls into the wrong hands, Aethelburg is doomed." Suddenly, the iron doors of the workshop shudder under a deafening impact. A chorus of harsh voices erupts from the other side, punctuated by the grinding of gears and the hiss of pressure valves. "Arkwright! Open up! In the name of the Cogsmith's Guild!" Master Arkwright pushes the key into your hand, his eyes filled with a mixture of fear and resolve. "Hide, Elara! Protect the key! I'll buy you some time. Trust no one! They are everywhere!" Before you can react, he shoves you towards a hidden passage behind a towering bookshelf, the secret mechanism clicking shut behind you. The iron doors buckle and splinter, and the sounds of a violent confrontation fill the workshop. Your heart pounds in your chest. You are alone, armed with nothing but your wits, a cryptic key, and the weight of a city's future. What will you do? The fate of Aethelburg hangs in the balance. Your adventure begins now.
- Casual
Veridia Lost Echoes
🌟 4.5
The neon flickered, casting a sickly green glow across the rain-slicked alley. You cough, a raw, hacking sound that echoes in the oppressive silence. Your head throbs, a persistent drumbeat against the inside of your skull. Memory fragments, like shattered glass, prick at the edges of your consciousness. A chrome syringe, cold and empty, lies discarded beside you. Welcome to Veridia, a city choked by technological marvels and moral decay. A city where digital dreams collide with harsh realities, where the glittering skyscrapers hide a labyrinthine underbelly teeming with secrets and whispered promises. You're a ghost here, an echo of a life you can't quite remember. Your name… you think it's Kai. But the rest? A blur. You only know two things for certain: you owe someone a lot of money, and that someone wants it now. The rain intensifies, blurring the already distorted reflections in the puddles. A low growl rumbles nearby, not from a vehicle, but something… else. Genetically modified pets are commonplace here, often more dangerous than their human owners. This one sounds particularly hungry. Survival in Veridia is a constant struggle. Every alleyway holds potential danger, every transaction carries a risk. Trust is a luxury you can't afford. But amidst the grime and the desperation, there are whispers of hope. Rumours of a hidden network, a resistance fighting against the corporate overlords who control the city's flow. A chance to reclaim your past, to uncover the truth behind your lost memories. A chance to fight back. Your choices will determine your fate. Will you succumb to the shadows, a victim of Veridia's insatiable appetite? Or will you rise above the decay, become a force to be reckoned with, and carve your own path through this digital wasteland? Your journey begins now. Pick yourself up. The growl is getting closer.
- Arcade
Aethelgard's Shattered Destiny
🌟 3.5
The wind howls a mournful dirge across the shattered plains of Aethelgard. Twisted, skeletal trees claw at a bruised sky, their branches barren of hope. The ground beneath your boots is cold, a mixture of ash and the bone-dust of forgotten armies. You can almost taste the metallic tang of spilled blood on the wind. You awaken disoriented, your head throbbing with a dull ache that seems to resonate from the very earth itself. Memories flicker like dying embers: flashes of blinding light, the deafening roar of some unimaginable force, and then…nothing. You are alone. Utterly, terrifyingly alone. Your hands instinctively reach for the hilt of a sword strapped to your back. It's worn, familiar, a comforting weight in this desolate landscape. A single, tarnished silver ring adorns your left hand, etched with symbols you don't recognize but feel deep in your bones. They whisper of power, of responsibility, of a destiny you no longer understand. Aethelgard was once a kingdom of unparalleled beauty and arcane might. Now, it's a graveyard, a testament to the hubris of kings and the wrath of forgotten gods. The Cataclysm, as it's now known, shattered the land and unleashed horrors upon the world that were best left undisturbed. They say the veil between realms is thin here, almost non-existent. They say the dead walk, driven by unfulfilled desires and eternal rage. They say unspeakable creatures stalk the shadows, hunting for prey. But they also say there is still hope. Whispers carried on the wind speak of a remnant, a hidden bastion of light fighting against the encroaching darkness. They speak of a chosen one, a soul destined to either save Aethelgard…or damn it forever. You are that soul. At least, that's what the feeling in your gut tells you. You have no memory of why or how, but you know, with unwavering certainty, that you must find your purpose in this ravaged land. The journey will be fraught with peril. Choices must be made. Sacrifices will be demanded. So, take a deep breath. Sharpen your steel. And prepare to face the shadows. Aethelgard awaits. Your destiny begins now.
- Arcade
Rusty Bucket Salvage
🌟 4.5
The year is 2347. Humanity has long scattered amongst the stars, colonizing habitable planets and moons in a desperate scramble after the Great Earth Collapse. You are a Scavenger, a denizen of the fringes, eking out a perilous living exploring derelict starships and forgotten space stations. Forget heroic tales of galactic empires and noble exploration. Your story is one of rusted metal, vacuum leaks, and the constant threat of decompression. You're more concerned with scraping together enough credits for your next oxygen tank than saving the galaxy. Your ship, the "Rusty Bucket," is held together with duct tape and sheer desperation, a testament to your tenacity – or perhaps your lack of other options. You exist in a brutal, unforgiving universe where resources are scarce and trust is even rarer. Corporate behemoths, ruthless pirates, and desperate refugees all vie for control of the scraps left behind by a forgotten civilization. Every salvage run is a gamble, a dice roll between striking it rich and becoming space dust. Today, the Rusty Bucket's sensors have pinged a distress signal. A derelict colony ship, the "Hope's Dawn," reported missing decades ago, has reappeared on the edge of known space. The signal is faint, garbled, and possibly automated, but the potential reward is too tempting to ignore. The Hope's Dawn could be a treasure trove of lost technology, forgotten artifacts, and valuable resources. It could also be a deathtrap, infested with rogue AI, mutated creatures, or worse… desperate survivors willing to kill for a single breath of fresh air. As you prepare to jump into hyperspace, the Rusty Bucket groans in protest. The engines sputter, the navigation systems flicker, and a chilling premonition settles in your gut. This mission feels different. This mission feels… important. Are you ready to risk it all for a chance at salvation? Are you prepared to face the horrors that await you within the silent halls of the Hope's Dawn? Your fate, and perhaps the fate of others, hangs in the balance. Your adventure begins now.
- Puzzle
Echoes of Oblivion
🌟 3.0
The year is 2347. Earth is a graveyard. Not of bodies, but of memory. The Great Forgetting, they call it. A global amnesia, erasing entire histories, cultures, and even personal identities. You wake up adrift in the skeletal remains of what was once Neo-Tokyo, rain slicking the neon-drenched metal and fractured holograms. You remember nothing. Not your name, not your past, not even the language flickering across the defunct billboards. Just a primal instinct for survival, a gnawing hunger, and the chilling certainty that you are being hunted. Around your wrist is a band of cold, smooth metal. It pulses with a faint, inner light and etched upon its surface are symbols you don't understand, yet somehow recognize. You instinctively know it is the key – the key to unlocking the mystery of yourself and the Great Forgetting. But the key attracts unwanted attention. Hounds, they call them. Cybernetically enhanced scavengers controlled by the enigmatic Corporation, the shadowy entity rumored to be responsible for the planet's collective amnesia. They are relentless, brutal, and they can smell your amnesiac scent a mile away. Your journey will take you through the crumbling mega-structures of forgotten cities, across the toxic wastelands that were once fertile lands, and into the heart of the Corporation's fortified headquarters, a place whispered to be the epicenter of the Great Forgetting. You are not alone in this wasteland. Other amnesiacs roam, some driven mad by the nothingness in their minds, others clinging to fragments of memory, desperately trying to rebuild their shattered lives. Will you trust them? Can they be trusted? Every decision carries weight, every alliance could be your salvation or your doom. The past is lost, but the future is not yet written. Your actions will determine whether humanity reclaims its identity or succumbs to the silent oblivion of the Great Forgetting. Find your name. Find your past. Fight for your future. This is Echoes of Oblivion. Your story begins now.