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Aethelgard City of Whispers

Aethelgard City of Whispers

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  • Rating:
    4.0
  • Technology:HTML5
  • Platform:Browser (desktop, mobile, tablet)
  • Categories:Boy

The shimmering portal flickers, spitting you out onto a cobbled street slick with an unnervingly luminescent moss. You cough, the metallic tang of ozone clinging to the back of your throat. Where *are* you? The air is thick with the scent of brine and something else… something floral and ancient, like crushed orchids and decaying parchment. Before you can fully gather your bearings, a figure emerges from the swirling mist clinging to the alleyways. He's tall, impossibly so, draped in tattered finery that hints at a bygone era. A porcelain mask, cracked and stained with something that might be dried blood, conceals his face. His voice, when he speaks, is a low, rasping whisper that seems to resonate directly within your skull. "Welcome, Strayed One," he croaks, his gloved hand extending towards you. "You have stumbled into Aethelgard, the City of Whispers. Or perhaps… you were *summoned*." He pauses, tilting his masked head as if listening to a sound only he can hear. "No matter. What matters is that you are here. Aethelgard is… unwell. The Veils are thinning. The Old Gods are restless. And the Tethers... they are unraveling." He gestures with a bony finger towards the looming structures around you. Buildings that twist and writhe at impossible angles, their windows like vacant eyes staring out into the perpetual twilight. "This city is built upon secrets, Strayed One. Secrets that are best left buried. But they are rising now, bubbling to the surface like poison in a stagnant well. And they seek… release." He looks directly at you, or rather, at where your eyes should be behind your own face. "You have a choice to make. Embrace the shadows and become another pawn in Aethelgard's twisted game. Or fight back, delve into the city's heart, and try to mend the fabric of reality itself. Choose wisely, Strayed One. For in Aethelgard, even silence speaks volumes… and the echoes of the dead can still kill." The masked figure retreats back into the swirling mist, leaving you alone on the rain-slicked street. A single, flickering gas lamp casts long, distorted shadows that dance around you. A rusty sign creaks overhead, its lettering almost entirely obscured. You can barely make out the words: "The Crooked Lantern." Your journey begins. What do you do?

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